luxray6490
Ok, I'm interested in doing a Nuzlocke challenge as it looks pretty cool. However, while I am interested in the added difficulty, that is not the sole reason and I have no interest in ultra hardcore mode, but am interest in what do people think about the rule set I plan to use: -Standard Rules-1. If a pokemon faints, it dies or becomes permanently disabled (released or boxed and only. Pokemon Soul Silver Randomizer Nuzlocke Episode 53 by ExtraordinaireJunior. Pokemon Soul Silver Randomizer Nuzlocke Episode 54 by ExtraordinaireJunior. Pokemon Soul Silver Randomizer Nuzlocke Finale by ExtraordinaireJunior. Language: English Location: United States. Generate template images of your nuzlocke run. If you are still on this page, you can try deleting localstorage after saving your nuzlocke.json data in a safe place. Below is your nuzlocke. Pokemon Heart Gold Randomized: heart Gold Randomized Similar Strenght: Soul Silver Randomized: http.
Divergent
LV
Pokemon Soul Silver Nuzlocke Randomizer Rom
Hey everyone! Welcome to my extreme randomizer Soul Silver nuzlocke challenge.It's been WAY too long since I was last here so since I have a lot of free time this summer I thought I'd come back with something fun for people to follow along to.
Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
The player may only catch the first Pokémon encountered in each area, and none else.
The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC.
Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter)
Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion
The player may only catch the first Pokémon encountered in each area, and none else.
The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC.
Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter)
Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion
Randomized base stats (equal to BST total of Pokemon). This follows evolutions.
Randomized abilities. Bans wonder guard, trapping and negative abilities. Follows evolutions.
Types randomized. Follows evolutions.
Evolutions randomised and limited to three stages. (Changes impossible evos).
Starter randomized to basic Pokemon with two evolutions.
Static Pokemon and in-game trades randomized.
Move power, types and category randomized.
Movesets randomized (preferring same type) and damaging moves reordered (less powerful moves learned before more powerful moves).
Every Pokemon starts with four moves.
Trainers Pokemon randomized but all fully evolved at level 45.
Rival carries starter through game.
Wild Pokemon Randomized (area one-to-one mapping).
Held items randomized and bad items banned.
Random TMs (60% good damaging moves).
Full HM and TM compatibility.
Field items randomized and bad items banned.
Randomized abilities. Bans wonder guard, trapping and negative abilities. Follows evolutions.
Types randomized. Follows evolutions.
Evolutions randomised and limited to three stages. (Changes impossible evos).
Starter randomized to basic Pokemon with two evolutions.
Static Pokemon and in-game trades randomized.
Move power, types and category randomized.
Movesets randomized (preferring same type) and damaging moves reordered (less powerful moves learned before more powerful moves).
Every Pokemon starts with four moves.
Trainers Pokemon randomized but all fully evolved at level 45.
Rival carries starter through game.
Wild Pokemon Randomized (area one-to-one mapping).
Held items randomized and bad items banned.
Random TMs (60% good damaging moves).
Full HM and TM compatibility.
Field items randomized and bad items banned.
I’m using Universal Pokemon Randomizer to add the randomized options
A 4840 Soul Silver ROM from (I think) RomsMania
DeSmuMe to play the rom
A 4840 Soul Silver ROM from (I think) RomsMania
DeSmuMe to play the rom